Technology used:
- Maya
- Unity
- Photoshop
This is a 3D VR Horror game, created by a team of five as our final project at Carnegie Mellon’s National High School Game Academy.
The player uses microphone input to navigate the blinded protagonist via echolocation, the same mechanism of how bats fly in the night. A monster (whose name is Humphrey) lurks on the dark map and detects the player’s sound waves.
I contributed to the making of background art, UI elements, 3D models, and monster animation.
Note: the person in the video is not me.